SDEngine
Game Engine
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sd::Renderable Struct Reference

#include <components.hpp>

Public Attributes

u32 mesh_id = 0
 
u32 material_id = 0
 
i32 render_stage = 0
 
u32 view_mask = 0
 
float color [4] = {1.0f, 0.0f, 0.0f, 1.0f}
 

Member Data Documentation

◆ color

float sd::Renderable::color[4] = {1.0f, 0.0f, 0.0f, 1.0f}

◆ material_id

u32 sd::Renderable::material_id = 0

◆ mesh_id

u32 sd::Renderable::mesh_id = 0

◆ render_stage

i32 sd::Renderable::render_stage = 0

◆ view_mask

u32 sd::Renderable::view_mask = 0

The documentation for this struct was generated from the following file: