SDEngine
Game Engine
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sd::SerializableComponent Concept Reference

#include <component_registration.hpp>

Concept definition

template<typename T>
concept sd::SerializableComponent = requires(T& t, Serializer& s) {
}
Definition component_registration.hpp:107
static void deserialize(T &component, Serializer &s)=delete
static void serialize(const T &component, Serializer &s)=delete
constexpr T g_type_max
Definition types.hpp:21