#include <SceneManager.hpp>
◆ SceneManager()
| sd::SceneManager::SceneManager |
( |
| ) |
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default |
◆ clear()
| void sd::SceneManager::clear |
( |
| ) |
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◆ create()
| Scene * sd::SceneManager::create |
( |
const std::string & |
name | ) |
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◆ for_each() [1/2]
| void sd::SceneManager::for_each |
( |
F && |
fn | ) |
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inline |
◆ for_each() [2/2]
| void sd::SceneManager::for_each |
( |
F && |
fn | ) |
const |
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inline |
◆ get()
| Scene * sd::SceneManager::get |
( |
const std::string & |
name | ) |
const |
◆ m_scenes
| std::vector<std::unique_ptr<Scene> > sd::SceneManager::m_scenes |
|
private |
The documentation for this class was generated from the following files: