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SDEngine
Game Engine
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RAII wrapper for initializing and terminating Glfw. Also sets a glfwErrorCallback. More...
#include <GlfwContext.hpp>
Public Member Functions | |
| GlfwContext () | |
| GlfwContext (const GlfwContext &)=delete | |
| GlfwContext & | operator= (const GlfwContext &)=delete |
| GlfwContext (GlfwContext &&)=delete | |
| GlfwContext & | operator= (GlfwContext &&)=delete |
| ~GlfwContext () | |
Static Public Member Functions | |
| static void | set_error_callback (const glfw_error_callback &callback) |
| static std::pair< const char **, uint32_t > | get_required_instance_extensions () |
Static Private Member Functions | |
| static void | glfw_error_callback_trampoline (int error_code, const char *description) |
Static Private Attributes | |
| static glfw_error_callback | m_error_callback |
RAII wrapper for initializing and terminating Glfw. Also sets a glfwErrorCallback.
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delete |
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Overides the default error callback for Glfw
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