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SDEngine
Game Engine
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#include <GameContext.hpp>
Public Member Functions | |
| virtual | ~GameContext ()=default |
| virtual void | on_load (Application &app)=0 |
| virtual void | on_update (float dt)=0 |
| virtual void | on_unload ()=0 |
| virtual std::vector< Scene * > | get_scenes ()=0 |
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virtualdefault |
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pure virtual |