SDEngine
Game Engine
Loading...
Searching...
No Matches
sd::EngineDebugLayer Member List

This is the complete list of members for sd::EngineDebugLayer, including all inherited members.

appsd::Layer
apply_preset_configuration(bool inspectors_visible, bool log_visible, bool renderer_visible)sd::EngineDebugLayer
build_category_tree()sd::EngineDebugLayer
debug_namesd::Layer
display_delete_layout_dialog()sd::EngineDebugLayer
display_ecs_inspector()sd::EngineDebugLayer
display_event_log()sd::EngineDebugLayer
display_layout_menu()sd::EngineDebugLayer
display_overwrite_confirmation_dialog()sd::EngineDebugLayer
display_save_layout_dialog()sd::EngineDebugLayer
display_scene_selector()sd::EngineDebugLayer
display_view_info(View *selected_view)sd::EngineDebugLayer
EngineDebugLayer(ApplicationRuntime runtime, EngineServices services, Scene *scene=nullptr)sd::EngineDebugLayer
handle_debug_shortcuts()sd::EngineDebugLayer
handle_layout_shortcuts()sd::EngineDebugLayer
is_activesd::Layer
is_context_overlay_visible() constsd::EngineDebugLayerinline
is_event_log_visible() constsd::EngineDebugLayerinline
is_log_entry_visible(const log::LogEntry &entry)sd::EngineDebugLayer
is_log_visible(const std::string &category)sd::EngineDebugLayer
is_renderer_info_visible() constsd::EngineDebugLayerinline
is_scene_inspector_visible() constsd::EngineDebugLayerinline
is_view_inspector_visible() constsd::EngineDebugLayerinline
m_category_rootsd::EngineDebugLayer
m_category_tree_builtsd::EngineDebugLayer
m_eventssd::EngineDebugLayer
m_fixed_update_countsd::EngineDebugLayer
m_frame_timersd::EngineDebugLayer
m_global_layerssd::EngineDebugLayer
m_hot_reload_enabledsd::EngineDebugLayer
m_layoutsd::EngineDebugLayer
m_layout_name_buffersd::EngineDebugLayer
m_log_entity_lifecyclesd::EngineDebugLayer
m_log_eventssd::EngineDebugLayer
m_log_scene_changessd::EngineDebugLayer
m_log_search_buffersd::EngineDebugLayer
m_log_show_criticalsd::EngineDebugLayer
m_log_show_debugsd::EngineDebugLayer
m_log_show_errorsd::EngineDebugLayer
m_log_show_generalsd::EngineDebugLayer
m_log_show_infosd::EngineDebugLayer
m_log_show_timestampssd::EngineDebugLayer
m_log_show_tracesd::EngineDebugLayer
m_log_show_warnsd::EngineDebugLayer
m_log_view_resizessd::EngineDebugLayer
m_pending_layout_namesd::EngineDebugLayer
m_prev_entity_countsd::EngineDebugLayer
m_prev_fixedsd::EngineDebugLayer
m_prev_scene_for_entity_countsd::EngineDebugLayer
m_prev_updatesd::EngineDebugLayer
m_renderersd::EngineDebugLayer
m_save_dialog_initializedsd::EngineDebugLayer
m_scenessd::EngineDebugLayer
m_selected_scenesd::EngineDebugLayer
m_selected_view_idsd::EngineDebugLayer
m_show_context_overlaysd::EngineDebugLayer
m_show_delete_layout_dialogsd::EngineDebugLayer
m_show_event_logsd::EngineDebugLayer
m_show_overwrite_confirmationsd::EngineDebugLayer
m_show_renderer_infosd::EngineDebugLayer
m_show_save_layout_dialogsd::EngineDebugLayer
m_show_scene_inspectorsd::EngineDebugLayer
m_show_view_inspectorsd::EngineDebugLayer
m_timersd::EngineDebugLayer
m_update_countsd::EngineDebugLayer
m_viewssd::EngineDebugLayer
make_runtime()sd::EngineDebugLayerinline
on_event(EventVariant &e)sd::EngineDebugLayer
on_fixed_update(double dt)sd::EngineDebugLayer
on_gui_render()sd::EngineDebugLayer
on_im_gui_menu_bar()sd::EngineDebugLayer
on_update(float dt)sd::EngineDebugLayer
render_category_menu(CategoryNode &node)sd::EngineDebugLayer
render_category_node(CategoryNode &node)sd::EngineDebugLayer
scenesd::Layer
set_category_visible(CategoryNode &node, bool visible)sd::EngineDebugLayer
set_context_overlay_visible(bool visible)sd::EngineDebugLayerinline
set_event_log_visible(bool visible)sd::EngineDebugLayerinline
set_renderer_info_visible(bool visible)sd::EngineDebugLayerinline
set_scene_inspector_visible(bool visible)sd::EngineDebugLayerinline
set_view_inspector_visible(bool visible)sd::EngineDebugLayerinline
stage_idsd::Layer
viewsd::Layer
view_idsd::Layer