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SDEngine
Game Engine
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Functions | |
| FileError | read_binary (const std::filesystem::path &path, std::vector< std::byte > &buffer) |
| FileError | write_binary (const std::filesystem::path &path, const std::vector< std::byte > &data, bool overwrite_existing=false) |
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inline |
Overwrites a given buffer with read binary data
| path | |
| buffer | * |