SDEngine
Game Engine
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sd::PipelineFactory Member List
This is the complete list of members for
sd::PipelineFactory
, including all inherited members.
create_graphics_pipeline
(const PipelineDesc &desc, VkPipelineLayout layout)
sd::PipelineFactory
create_pipeline_instance
(const PipelineDesc &desc, vk::PipelineLayout layout, vk::UniquePipeline *pipeline)
sd::PipelineFactory
private
create_push_constant_layout
(VkShaderStageFlags stages, u32 size)
sd::PipelineFactory
destroy_pipeline
(Handle handle)
sd::PipelineFactory
get_pipeline
(Handle handle) const
sd::PipelineFactory
is_valid
(Handle handle) const
sd::PipelineFactory
m_created_layouts
sd::PipelineFactory
private
m_device
sd::PipelineFactory
private
m_free_slots
sd::PipelineFactory
private
m_pipeline_cache
sd::PipelineFactory
private
m_shaders
sd::PipelineFactory
private
m_tracked_pipelines
sd::PipelineFactory
private
null_handle
sd::PipelineFactory
static
operator=
(const PipelineFactory &)=delete
sd::PipelineFactory
PipelineFactory
(VkDevice device, ShaderLibrary &shaders)
sd::PipelineFactory
explicit
PipelineFactory
(const PipelineFactory &)=delete
sd::PipelineFactory
recreate_all_pipelines
()
sd::PipelineFactory
~PipelineFactory
()
sd::PipelineFactory
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1.9.8