SDEngine
Game Engine
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sd::CommandQueue Member List

This is the complete list of members for sd::CommandQueue, including all inherited members.

add(Args &&... args)sd::CommandQueueinline
apply(EntityManager< ComponentGroup<> > &em)sd::CommandQueue
arena() constsd::CommandQueueinline
clear()sd::CommandQueue
CommandQueue()sd::CommandQueueinline
CommandQueue(const CommandQueue &)=deletesd::CommandQueue
CommandQueue(CommandQueue &&)=deletesd::CommandQueue
deserialize(Serializer &serializer)sd::CommandQueue
get_count() constsd::CommandQueue
get_entity(EntityHandle handle) constsd::CommandQueue
is_handle_resolved(EntityHandle handle) constsd::CommandQueue
lookup_type_erased_entry(U64 type_id)sd::CommandQueuestatic
m_arenasd::CommandQueue
m_commandssd::CommandQueue
m_handle_to_entitysd::CommandQueue
m_mutexsd::CommandQueue
operator=(const CommandQueue &)=deletesd::CommandQueue
operator=(CommandQueue &&)=deletesd::CommandQueue
register_type_erased_entry(U64 type_id, TypeErasedCommandEntry entry)sd::CommandQueuestatic
s_type_entriessd::CommandQueueinlinestatic
serialize(Serializer &serializer) constsd::CommandQueue
set_entity_for_handle(EntityHandle entity_handle, Entity entity)sd::CommandQueue
~CommandQueue()sd::CommandQueueinline