SDEngine
Game Engine
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sd::CommandQueue Member List
This is the complete list of members for
sd::CommandQueue
, including all inherited members.
add
(Args &&... args)
sd::CommandQueue
inline
apply
(EntityManager< ComponentGroup<> > &em)
sd::CommandQueue
arena
() const
sd::CommandQueue
inline
clear
()
sd::CommandQueue
CommandQueue
()
sd::CommandQueue
inline
CommandQueue
(const CommandQueue &)=delete
sd::CommandQueue
CommandQueue
(CommandQueue &&)=delete
sd::CommandQueue
deserialize
(Serializer &serializer)
sd::CommandQueue
get_count
() const
sd::CommandQueue
get_entity
(EntityHandle handle) const
sd::CommandQueue
is_handle_resolved
(EntityHandle handle) const
sd::CommandQueue
lookup_type_erased_entry
(U64 type_id)
sd::CommandQueue
static
m_arena
sd::CommandQueue
m_commands
sd::CommandQueue
m_handle_to_entity
sd::CommandQueue
m_mutex
sd::CommandQueue
operator=
(const CommandQueue &)=delete
sd::CommandQueue
operator=
(CommandQueue &&)=delete
sd::CommandQueue
register_type_erased_entry
(U64 type_id, TypeErasedCommandEntry entry)
sd::CommandQueue
static
s_type_entries
sd::CommandQueue
inline
static
serialize
(Serializer &serializer) const
sd::CommandQueue
set_entity_for_handle
(EntityHandle entity_handle, Entity entity)
sd::CommandQueue
~CommandQueue
()
sd::CommandQueue
inline
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