SDEngine
Game Engine
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sd::Window Member List

This is the complete list of members for sd::Window, including all inherited members.

create_window_surface(vk::UniqueInstance &instance, const VkAllocationCallbacks *allocation_callback) constsd::Window
dispatch_char_dispatch_char(GLFWwindow *window, unsigned int keycode)sd::Windowprivatestatic
dispatch_close(GLFWwindow *window)sd::Windowprivatestatic
dispatch_cursor(GLFWwindow *window, double xPos, double yPos)sd::Windowprivatestatic
dispatch_key(GLFWwindow *window, int key, int scancode, int action, int mods)sd::Windowprivatestatic
dispatch_mouse_button(GLFWwindow *window, int button, int action, int mods)sd::Windowprivatestatic
dispatch_refresh(GLFWwindow *window)sd::Windowprivatestatic
dispatch_resize(GLFWwindow *window, int width, int height)sd::Windowprivatestatic
dispatch_scroll(GLFWwindow *window, double xOffset, double yOffset)sd::Windowprivatestatic
get_event_manager()sd::Windowinline
get_framebuffer_size() constsd::Window
get_native_handle() constsd::Windowinline
get_window_size() constsd::Window
layer_stacksd::Window
m_char_callbacksd::Windowprivate
m_cursor_callbacksd::Windowprivate
m_handlesd::Windowprivate
m_key_callbacksd::Windowprivate
m_mouse_button_callbacksd::Windowprivate
m_refresh_callbacksd::Windowprivate
m_resize_callbacksd::Windowprivate
m_scroll_callbacksd::Windowprivate
m_window_event_managersd::Windowprivate
operator=(Window &&)=deletesd::Window
operator=(const Window &)=deletesd::Window
set_char_callback(const CharCallbackFn &callback)sd::Windowinline
set_cursor_callback(const CursorCallbackFn &callback)sd::Windowinline
set_key_callback(const KeyCallbackFn &callback)sd::Windowinline
set_mouse_button_callback(const MouseButtonCallbackFn &callback)sd::Windowinline
set_refresh_callback(const RefreshCallbackFn &callback)sd::Windowinline
set_resize_callback(const ResizeCallbackFn &callback)sd::Windowinline
set_scroll_callback(const ScrollCallbackFn &callback)sd::Windowinline
should_close() constsd::Windowinline
wait_events()sd::Windowinlinestatic
Window(int width, int height, const std::string &title)sd::Window
Window(const WindowDesc &desc)sd::Windowexplicit
Window(Window &&)=deletesd::Window
Window(const Window &)=deletesd::Window
~Window()sd::Window