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SDEngine
Game Engine
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This is the complete list of members for sd::Window, including all inherited members.
| create_window_surface(vk::UniqueInstance &instance, const VkAllocationCallbacks *allocation_callback) const | sd::Window | |
| dispatch_char_dispatch_char(GLFWwindow *window, unsigned int keycode) | sd::Window | privatestatic |
| dispatch_close(GLFWwindow *window) | sd::Window | privatestatic |
| dispatch_cursor(GLFWwindow *window, double xPos, double yPos) | sd::Window | privatestatic |
| dispatch_key(GLFWwindow *window, int key, int scancode, int action, int mods) | sd::Window | privatestatic |
| dispatch_mouse_button(GLFWwindow *window, int button, int action, int mods) | sd::Window | privatestatic |
| dispatch_refresh(GLFWwindow *window) | sd::Window | privatestatic |
| dispatch_resize(GLFWwindow *window, int width, int height) | sd::Window | privatestatic |
| dispatch_scroll(GLFWwindow *window, double xOffset, double yOffset) | sd::Window | privatestatic |
| get_event_manager() | sd::Window | inline |
| get_framebuffer_size() const | sd::Window | |
| get_native_handle() const | sd::Window | inline |
| get_window_size() const | sd::Window | |
| layer_stack | sd::Window | |
| m_char_callback | sd::Window | private |
| m_cursor_callback | sd::Window | private |
| m_handle | sd::Window | private |
| m_key_callback | sd::Window | private |
| m_mouse_button_callback | sd::Window | private |
| m_refresh_callback | sd::Window | private |
| m_resize_callback | sd::Window | private |
| m_scroll_callback | sd::Window | private |
| m_window_event_manager | sd::Window | private |
| operator=(Window &&)=delete | sd::Window | |
| operator=(const Window &)=delete | sd::Window | |
| set_char_callback(const CharCallbackFn &callback) | sd::Window | inline |
| set_cursor_callback(const CursorCallbackFn &callback) | sd::Window | inline |
| set_key_callback(const KeyCallbackFn &callback) | sd::Window | inline |
| set_mouse_button_callback(const MouseButtonCallbackFn &callback) | sd::Window | inline |
| set_refresh_callback(const RefreshCallbackFn &callback) | sd::Window | inline |
| set_resize_callback(const ResizeCallbackFn &callback) | sd::Window | inline |
| set_scroll_callback(const ScrollCallbackFn &callback) | sd::Window | inline |
| should_close() const | sd::Window | inline |
| wait_events() | sd::Window | inlinestatic |
| Window(int width, int height, const std::string &title) | sd::Window | |
| Window(const WindowDesc &desc) | sd::Window | explicit |
| Window(Window &&)=delete | sd::Window | |
| Window(const Window &)=delete | sd::Window | |
| ~Window() | sd::Window |