SDEngine
Game Engine
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sd::VulkanWindow Member List

This is the complete list of members for sd::VulkanWindow, including all inherited members.

create_command_pool()sd::VulkanWindowprivate
create_framebuffers()sd::VulkanWindowprivate
create_render_pass()sd::VulkanWindowprivate
create_swapchain()sd::VulkanWindowprivate
create_swapchain_dependent_resources()sd::VulkanWindowprivate
current_framesd::VulkanWindow
current_image_indexsd::VulkanWindow
get_command_pool() constsd::VulkanWindow
get_current_command_buffer() constsd::VulkanWindowinline
get_frame_sync()sd::VulkanWindow
get_framebuffers() constsd::VulkanWindow
get_render_pass() constsd::VulkanWindow
get_surface_format()sd::VulkanWindow
get_swapchain()sd::VulkanWindow
get_swapchain_create_info()sd::VulkanWindow
get_swapchain_extent()sd::VulkanWindow
get_swapchain_image_views() constsd::VulkanWindow
get_swapchain_images() constsd::VulkanWindow
get_swapchain_sync(uint32_t image_index)sd::VulkanWindow
get_vulkan_context()sd::VulkanWindowinline
get_vulkan_images(vk::UniqueSemaphore &image_acquired)sd::VulkanWindow
get_window() constsd::VulkanWindow
is_framebuffer_resized() constsd::VulkanWindowinline
is_minimized() constsd::VulkanWindowinline
m_command_bufferssd::VulkanWindowprivate
m_command_poolsd::VulkanWindowprivate
m_devicesd::VulkanWindowprivate
m_frame_syncssd::VulkanWindowprivate
m_framebufferssd::VulkanWindowprivate
m_is_framebuffer_resizedsd::VulkanWindowprivate
m_is_minimizedsd::VulkanWindowprivate
m_render_passsd::VulkanWindowprivate
m_surfacesd::VulkanWindowprivate
m_surface_capabilitiessd::VulkanWindowprivate
m_surface_formatsd::VulkanWindowprivate
m_swapchainsd::VulkanWindowprivate
m_swapchain_create_infosd::VulkanWindowprivate
m_swapchain_extentsd::VulkanWindowprivate
m_swapchain_image_viewssd::VulkanWindowprivate
m_swapchain_imagessd::VulkanWindowprivate
m_swapchain_syncssd::VulkanWindowprivate
m_vulkan_ctxsd::VulkanWindowprivate
m_windowsd::VulkanWindowprivate
present_image(uint32_t image_index)sd::VulkanWindow
rebuild_per_image_sync()sd::VulkanWindow
recreate_swapchain(LayerList &layers)sd::VulkanWindow
reset_framebuffer_resized()sd::VulkanWindowinline
resize(int witdh, int height)sd::VulkanWindow
VulkanWindow(Window &window, VulkanContext &vulkan_ctx)sd::VulkanWindowexplicit
~VulkanWindow()sd::VulkanWindow