|
SDEngine
Game Engine
|
This is the complete list of members for sd::VulkanRenderer, including all inherited members.
| begin_command_buffer(VulkanWindow &vw) | sd::VulkanRenderer | |
| begin_frame(VulkanWindow &vw) | sd::VulkanRenderer | |
| begin_render_pass(VulkanWindow &vw) | sd::VulkanRenderer | |
| ctx | sd::VulkanRenderer | private |
| end_frame(VulkanWindow &vw) | sd::VulkanRenderer | |
| get_pipeline_factory() | sd::VulkanRenderer | inline |
| get_shader_library() | sd::VulkanRenderer | inline |
| init() | sd::VulkanRenderer | |
| m_clear_color | sd::VulkanRenderer | private |
| m_device | sd::VulkanRenderer | private |
| m_pipelines | sd::VulkanRenderer | private |
| m_shaders | sd::VulkanRenderer | private |
| m_timer | sd::VulkanRenderer | private |
| reload_shaders() | sd::VulkanRenderer | |
| set_clear_color(const std::array< float, 4 > &color) | sd::VulkanRenderer | inline |
| VulkanRenderer(VulkanContext &ctx, FrameTimer &timer) | sd::VulkanRenderer |