SDEngine
Game Engine
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sd::System Member List

This is the complete list of members for sd::System, including all inherited members.

get_name() constsd::Layerinline
get_scene() constsd::Layerinline
is_active() const noexceptsd::Layerinline
Layer(const std::string &name="Layer", Scene *scene=nullptr)sd::Systeminlineexplicit
m_debug_namesd::Layerprotected
m_is_activesd::Layerprotected
m_scenesd::Layerprotected
m_stage_idsd::Layerprotected
m_viewsd::Layerprotected
m_view_idsd::Layerprotected
on_activate()sd::Layerinlinevirtual
on_attach()sd::Layerinlinevirtual
on_deactivate()sd::Layerinlinevirtual
on_detach()sd::Layerinlinevirtual
on_event(Event &)sd::Layerinlinevirtual
on_fixed_update(double fixedDelta)sd::Layerinlinevirtual
on_gui_render() finalsd::Systeminlinevirtual
on_im_gui_menu_bar() finalsd::Systeminlinevirtual
on_render(vk::CommandBuffer) finalsd::Systeminlinevirtual
on_swapchain_recreated() finalsd::Systeminlinevirtual
on_update(float dt)sd::Layerinlinevirtual
set_scene(Scene *scene)sd::Layerinline
~Layer()=defaultsd::Layervirtual