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SDEngine
Game Engine
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This is the complete list of members for sd::System, including all inherited members.
| get_name() const | sd::Layer | inline |
| get_scene() const | sd::Layer | inline |
| is_active() const noexcept | sd::Layer | inline |
| Layer(const std::string &name="Layer", Scene *scene=nullptr) | sd::System | inlineexplicit |
| m_debug_name | sd::Layer | protected |
| m_is_active | sd::Layer | protected |
| m_scene | sd::Layer | protected |
| m_stage_id | sd::Layer | protected |
| m_view | sd::Layer | protected |
| m_view_id | sd::Layer | protected |
| on_activate() | sd::Layer | inlinevirtual |
| on_attach() | sd::Layer | inlinevirtual |
| on_deactivate() | sd::Layer | inlinevirtual |
| on_detach() | sd::Layer | inlinevirtual |
| on_event(Event &) | sd::Layer | inlinevirtual |
| on_fixed_update(double fixedDelta) | sd::Layer | inlinevirtual |
| on_gui_render() final | sd::System | inlinevirtual |
| on_im_gui_menu_bar() final | sd::System | inlinevirtual |
| on_render(vk::CommandBuffer) final | sd::System | inlinevirtual |
| on_swapchain_recreated() final | sd::System | inlinevirtual |
| on_update(float dt) | sd::Layer | inlinevirtual |
| set_scene(Scene *scene) | sd::Layer | inline |
| ~Layer()=default | sd::Layer | virtual |