SDEngine
Game Engine
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sd::SceneView Member List

This is the complete list of members for sd::SceneView, including all inherited members.

cleanup_layered_render()sd::View
consume_extent_changed()sd::Viewinline
create_vulkan_resources()sd::Viewprivate
find_depth_format()sd::View
get_aspect_mode() constsd::Viewinline
get_content_region_extent() constsd::Viewinline
get_content_region_pos() constsd::Viewinline
get_extent() constsd::Viewinline
get_im_gui_extent()sd::View
get_layer_by_stage(u32 stage)sd::View
get_layered_render_pass() constsd::Viewinline
get_layers()sd::Viewinline
get_layers() constsd::Viewinline
get_name() constsd::Viewinline
get_projection() constsd::Viewinline
get_render_mode() constsd::Viewinline
get_view_id() constsd::Viewinline
get_viewport()sd::SceneViewinline
is_open() constsd::Viewinline
m_aspect_modesd::Viewprivate
m_camera_view_projectionsd::Viewprivate
m_color_allocationsd::Viewprivate
m_color_imagesd::Viewprivate
m_color_viewsd::Viewprivate
m_content_region_extentsd::Viewprivate
m_content_region_possd::Viewprivate
m_depth_allocationsd::Viewprivate
m_depth_imagesd::Viewprivate
m_depth_viewsd::Viewprivate
m_display_tex_dssd::Viewprivate
m_extentsd::Viewprivate
m_extent_changedsd::Viewprivate
m_imgui_ctxsd::Viewprivate
m_layered_framebuffersd::Viewprivate
m_layered_rpsd::Viewprivate
m_layerssd::Viewprivate
m_layers_by_stagesd::Viewprivate
m_namesd::Viewprivate
m_opensd::Viewprivate
m_render_modesd::Viewprivate
m_view_idsd::Viewprivate
m_viewportsd::SceneViewprivate
m_vulkan_ctxsd::Viewprivate
on_event(Event &e)sd::Viewinlinevirtual
on_fixed_update(double dt)sd::Viewinlinevirtual
on_gui_render() overridesd::SceneViewvirtual
on_render(vk::CommandBuffer cmd) overridesd::SceneViewvirtual
on_update(float dt)sd::Viewinline
push_layer(Args &&... args)sd::Viewinline
push_layer(int stageOrder, Args &&... args)sd::Viewinline
resize(VkExtent2D extent)sd::View
SceneView(const std::string &name, VulkanContext &ctx)sd::SceneView
set_aspect_mode(AspectMode mode)sd::Viewinline
set_open(bool open)sd::Viewinline
set_render_mode(RenderMode mode)sd::Viewinline
setup_layered_render(u32 maxStages, VkExtent2D initialExtent={1280, 720})sd::View
View(const std::string &name, const EngineServices &services)sd::Viewinline
~SceneView() override=defaultsd::SceneViewvirtual
~View()sd::Viewvirtual