SDEngine
Game Engine
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sd::PerformanceLayer Member List
This is the complete list of members for
sd::PerformanceLayer
, including all inherited members.
begin_sleep
()
sd::PerformanceLayer
inline
end_sleep
()
sd::PerformanceLayer
inline
get_name
() const
sd::Layer
inline
get_scene
() const
sd::Layer
inline
is_active
() const noexcept
sd::Layer
inline
Layer
(const std::string &name="Layer", Scene *scene=nullptr)
sd::Layer
inline
explicit
m_cycle_accumulator
sd::PerformanceLayer
private
m_debug_name
sd::Layer
protected
m_frame_count
sd::PerformanceLayer
private
m_is_active
sd::Layer
protected
m_last_cycles
sd::PerformanceLayer
private
m_scene
sd::Layer
protected
m_sleep_cycle_accumulator
sd::PerformanceLayer
private
m_sleep_start_cycles
sd::PerformanceLayer
private
m_sleep_start_time
sd::PerformanceLayer
private
m_sleep_time_accumulator
sd::PerformanceLayer
private
m_stage_id
sd::Layer
protected
m_time_accumulator
sd::PerformanceLayer
private
m_view
sd::Layer
protected
m_view_id
sd::Layer
protected
on_activate
()
sd::Layer
inline
virtual
on_attach
()
sd::Layer
inline
virtual
on_deactivate
()
sd::Layer
inline
virtual
on_detach
()
sd::Layer
inline
virtual
on_event
(Event &)
sd::Layer
inline
virtual
on_fixed_update
(double fixedDelta)
sd::Layer
inline
virtual
on_gui_render
()
sd::Layer
inline
virtual
on_im_gui_menu_bar
()
sd::Layer
inline
virtual
on_render
(vk::CommandBuffer cmd)
sd::Layer
inline
virtual
on_swapchain_recreated
()
sd::Layer
inline
virtual
on_update
(const float dt) override
sd::PerformanceLayer
inline
virtual
PerformanceLayer
()
sd::PerformanceLayer
inline
explicit
set_scene
(Scene *scene)
sd::Layer
inline
~Layer
()=default
sd::Layer
virtual
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