SDEngine
Game Engine
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sd::PerformanceLayer Member List

This is the complete list of members for sd::PerformanceLayer, including all inherited members.

begin_sleep()sd::PerformanceLayerinline
end_sleep()sd::PerformanceLayerinline
get_name() constsd::Layerinline
get_scene() constsd::Layerinline
is_active() const noexceptsd::Layerinline
Layer(const std::string &name="Layer", Scene *scene=nullptr)sd::Layerinlineexplicit
m_cycle_accumulatorsd::PerformanceLayerprivate
m_debug_namesd::Layerprotected
m_frame_countsd::PerformanceLayerprivate
m_is_activesd::Layerprotected
m_last_cyclessd::PerformanceLayerprivate
m_scenesd::Layerprotected
m_sleep_cycle_accumulatorsd::PerformanceLayerprivate
m_sleep_start_cyclessd::PerformanceLayerprivate
m_sleep_start_timesd::PerformanceLayerprivate
m_sleep_time_accumulatorsd::PerformanceLayerprivate
m_stage_idsd::Layerprotected
m_time_accumulatorsd::PerformanceLayerprivate
m_viewsd::Layerprotected
m_view_idsd::Layerprotected
on_activate()sd::Layerinlinevirtual
on_attach()sd::Layerinlinevirtual
on_deactivate()sd::Layerinlinevirtual
on_detach()sd::Layerinlinevirtual
on_event(Event &)sd::Layerinlinevirtual
on_fixed_update(double fixedDelta)sd::Layerinlinevirtual
on_gui_render()sd::Layerinlinevirtual
on_im_gui_menu_bar()sd::Layerinlinevirtual
on_render(vk::CommandBuffer cmd)sd::Layerinlinevirtual
on_swapchain_recreated()sd::Layerinlinevirtual
on_update(const float dt) overridesd::PerformanceLayerinlinevirtual
PerformanceLayer()sd::PerformanceLayerinlineexplicit
set_scene(Scene *scene)sd::Layerinline
~Layer()=defaultsd::Layervirtual