SDEngine
Game Engine
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sd::LayoutManager Member List
This is the complete list of members for
sd::LayoutManager
, including all inherited members.
apply_pending_layout
(ApplicationRuntime runtime)
sd::LayoutManager
apply_preset
(Preset preset, ApplicationRuntime runtime)
sd::LayoutManager
delete_layout
(const std::string &name, ApplicationRuntime runtime)
sd::LayoutManager
ensure_layouts_directory_exists
()
sd::LayoutManager
private
get_current_layout
() const
sd::LayoutManager
inline
get_layout_path
(const std::string &name) const
sd::LayoutManager
private
get_user_layout_names
() const
sd::LayoutManager
has_layout
(const std::string &name) const
sd::LayoutManager
init
()
sd::LayoutManager
LayoutManager
()
sd::LayoutManager
load_layout
(const std::string &name, ApplicationRuntime runtime)
sd::LayoutManager
m_current_layout
sd::LayoutManager
private
m_has_applied_initial_layout
sd::LayoutManager
private
m_is_initialized
sd::LayoutManager
private
m_pending_layout
sd::LayoutManager
private
m_user_layouts
sd::LayoutManager
private
Preset
enum name
sd::LayoutManager
refresh_layout_list
()
sd::LayoutManager
private
save_current_layout_name
()
sd::LayoutManager
private
save_layout
(const std::string &name)
sd::LayoutManager
~LayoutManager
()=default
sd::LayoutManager
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