SDEngine
Game Engine
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sd::LayerList Member List
This is the complete list of members for
sd::LayerList
, including all inherited members.
attach_layer
(std::unique_ptr< T > layer)
sd::LayerList
inline
begin
()
sd::LayerList
inline
begin
() const
sd::LayerList
inline
clear
()
sd::LayerList
inline
const_iterator
typedef
sd::LayerList
end
()
sd::LayerList
inline
end
() const
sd::LayerList
inline
Get
()
sd::LayerList
inline
gui_render
()
sd::LayerList
inline
iterator
typedef
sd::LayerList
LayerList
()=default
sd::LayerList
LayerList
(const LayerList &)=delete
sd::LayerList
LayerList
(LayerList &&) noexcept=default
sd::LayerList
m_layers
sd::LayerList
private
on_event
(Event &e)
sd::LayerList
inline
on_fixed_update
(double dt) const
sd::LayerList
inline
on_imGui_menu_bar
()
sd::LayerList
inline
on_render
(vk::CommandBuffer &cmd) const
sd::LayerList
inline
on_swapchain_recreated
()
sd::LayerList
inline
operator=
(const LayerList &)=delete
sd::LayerList
operator=
(LayerList &&) noexcept=default
sd::LayerList
pop_layer
()
sd::LayerList
inline
push_bottom
(Args &&... args)
sd::LayerList
inline
push_layer
(Args &&... args)
sd::LayerList
inline
update
(const float dt) const
sd::LayerList
inline
~LayerList
()
sd::LayerList
inline
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