SDEngine
Game Engine
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sd::EngineDebugLayer Member List

This is the complete list of members for sd::EngineDebugLayer, including all inherited members.

apply_preset_configuration(bool inspectors_visible, bool log_visible, bool renderer_visible)sd::EngineDebugLayer
build_category_tree()sd::EngineDebugLayer
display_delete_layout_dialog()sd::EngineDebugLayerprivate
display_ecs_inspector()sd::EngineDebugLayerprivate
display_event_log()sd::EngineDebugLayerprivate
display_layout_menu()sd::EngineDebugLayerprivate
display_overwrite_confirmation_dialog()sd::EngineDebugLayerprivate
display_save_layout_dialog()sd::EngineDebugLayerprivate
display_scene_selector()sd::EngineDebugLayerprivate
display_view_info(View *selected_view)sd::EngineDebugLayerprivate
EngineDebugLayer(ApplicationRuntime runtime, EngineServices services, Scene *scene=nullptr)sd::EngineDebugLayer
get_name() constsd::Layerinline
get_scene() constsd::Layerinline
handle_debug_shortcuts()sd::EngineDebugLayerprivate
handle_layout_shortcuts()sd::EngineDebugLayerprivate
is_active() const noexceptsd::Layerinline
is_context_overlay_visible() constsd::EngineDebugLayerinline
is_event_log_visible() constsd::EngineDebugLayerinline
is_log_visible(const std::string &category)sd::EngineDebugLayer
is_renderer_info_visible() constsd::EngineDebugLayerinline
is_scene_inspector_visible() constsd::EngineDebugLayerinline
is_view_inspector_visible() constsd::EngineDebugLayerinline
Layer(const std::string &name="Layer", Scene *scene=nullptr)sd::Panelinlineexplicit
m_category_rootsd::EngineDebugLayer
m_category_tree_builtsd::EngineDebugLayer
m_debug_mode_activesd::EngineDebugLayer
m_debug_mode_timersd::EngineDebugLayer
m_debug_namesd::Layerprotected
m_eventssd::EngineDebugLayerprivate
m_fixed_update_countsd::EngineDebugLayer
m_frame_timersd::EngineDebugLayerprivate
m_global_layerssd::EngineDebugLayerprivate
m_hot_reload_enabledsd::EngineDebugLayerprivate
m_is_activesd::Layerprotected
m_layoutsd::EngineDebugLayerprivate
m_layout_name_buffersd::EngineDebugLayerprivate
m_log_entity_lifecyclesd::EngineDebugLayer
m_log_eventssd::EngineDebugLayer
m_log_filter_initializedsd::EngineDebugLayer
m_log_level_filtersd::EngineDebugLayer
m_log_scene_changessd::EngineDebugLayer
m_log_search_buffersd::EngineDebugLayer
m_log_view_resizessd::EngineDebugLayer
m_pending_layout_namesd::EngineDebugLayerprivate
m_prev_entity_countsd::EngineDebugLayer
m_prev_fixedsd::EngineDebugLayer
m_prev_scene_for_entity_countsd::EngineDebugLayer
m_prev_updatesd::EngineDebugLayer
m_renderersd::EngineDebugLayerprivate
m_save_dialog_initializedsd::EngineDebugLayerprivate
m_scenesd::Layerprotected
m_scenessd::EngineDebugLayerprivate
m_selected_scenesd::EngineDebugLayer
m_selected_view_idsd::EngineDebugLayer
m_show_context_overlaysd::EngineDebugLayerprivate
m_show_delete_layout_dialogsd::EngineDebugLayerprivate
m_show_event_logsd::EngineDebugLayerprivate
m_show_overwrite_confirmationsd::EngineDebugLayerprivate
m_show_renderer_infosd::EngineDebugLayerprivate
m_show_save_layout_dialogsd::EngineDebugLayerprivate
m_show_scene_inspectorsd::EngineDebugLayerprivate
m_show_view_inspectorsd::EngineDebugLayerprivate
m_stage_idsd::Layerprotected
m_timersd::EngineDebugLayer
m_update_countsd::EngineDebugLayer
m_viewsd::Layerprotected
m_view_idsd::Layerprotected
m_viewssd::EngineDebugLayerprivate
make_runtime()sd::EngineDebugLayerinlineprivate
on_activate()sd::Layerinlinevirtual
on_attach()sd::Layerinlinevirtual
on_deactivate()sd::Layerinlinevirtual
on_detach()sd::Layerinlinevirtual
on_event(Event &e) overridesd::EngineDebugLayervirtual
on_fixed_update(double dt) overridesd::EngineDebugLayervirtual
on_gui_render() overridesd::EngineDebugLayervirtual
on_im_gui_menu_bar() overridesd::EngineDebugLayervirtual
on_render(vk::CommandBuffer) finalsd::Panelinlinevirtual
on_swapchain_recreated() finalsd::Panelinlinevirtual
on_update(float dt) overridesd::EngineDebugLayervirtual
render_category_node(CategoryNode &node)sd::EngineDebugLayer
set_category_visible(CategoryNode &node, bool visible)sd::EngineDebugLayer
set_context_overlay_visible(bool visible)sd::EngineDebugLayerinline
set_event_log_visible(bool visible)sd::EngineDebugLayerinline
set_renderer_info_visible(bool visible)sd::EngineDebugLayerinline
set_scene(Scene *scene)sd::Layerinline
set_scene_inspector_visible(bool visible)sd::EngineDebugLayerinline
set_view_inspector_visible(bool visible)sd::EngineDebugLayerinline
~Layer()=defaultsd::Layervirtual