SDEngine
Game Engine
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sd::EngineDebugLayer Member List
This is the complete list of members for
sd::EngineDebugLayer
, including all inherited members.
apply_preset_configuration
(bool inspectors_visible, bool log_visible, bool renderer_visible)
sd::EngineDebugLayer
build_category_tree
()
sd::EngineDebugLayer
display_delete_layout_dialog
()
sd::EngineDebugLayer
private
display_ecs_inspector
()
sd::EngineDebugLayer
private
display_event_log
()
sd::EngineDebugLayer
private
display_layout_menu
()
sd::EngineDebugLayer
private
display_overwrite_confirmation_dialog
()
sd::EngineDebugLayer
private
display_save_layout_dialog
()
sd::EngineDebugLayer
private
display_scene_selector
()
sd::EngineDebugLayer
private
display_view_info
(View *selected_view)
sd::EngineDebugLayer
private
EngineDebugLayer
(ApplicationRuntime runtime, EngineServices services, Scene *scene=nullptr)
sd::EngineDebugLayer
get_name
() const
sd::Layer
inline
get_scene
() const
sd::Layer
inline
handle_debug_shortcuts
()
sd::EngineDebugLayer
private
handle_layout_shortcuts
()
sd::EngineDebugLayer
private
is_active
() const noexcept
sd::Layer
inline
is_context_overlay_visible
() const
sd::EngineDebugLayer
inline
is_event_log_visible
() const
sd::EngineDebugLayer
inline
is_log_visible
(const std::string &category)
sd::EngineDebugLayer
is_renderer_info_visible
() const
sd::EngineDebugLayer
inline
is_scene_inspector_visible
() const
sd::EngineDebugLayer
inline
is_view_inspector_visible
() const
sd::EngineDebugLayer
inline
Layer
(const std::string &name="Layer", Scene *scene=nullptr)
sd::Panel
inline
explicit
m_category_root
sd::EngineDebugLayer
m_category_tree_built
sd::EngineDebugLayer
m_debug_mode_active
sd::EngineDebugLayer
m_debug_mode_timer
sd::EngineDebugLayer
m_debug_name
sd::Layer
protected
m_events
sd::EngineDebugLayer
private
m_fixed_update_count
sd::EngineDebugLayer
m_frame_timer
sd::EngineDebugLayer
private
m_global_layers
sd::EngineDebugLayer
private
m_hot_reload_enabled
sd::EngineDebugLayer
private
m_is_active
sd::Layer
protected
m_layout
sd::EngineDebugLayer
private
m_layout_name_buffer
sd::EngineDebugLayer
private
m_log_entity_lifecycle
sd::EngineDebugLayer
m_log_events
sd::EngineDebugLayer
m_log_filter_initialized
sd::EngineDebugLayer
m_log_level_filter
sd::EngineDebugLayer
m_log_scene_changes
sd::EngineDebugLayer
m_log_search_buffer
sd::EngineDebugLayer
m_log_view_resizes
sd::EngineDebugLayer
m_pending_layout_name
sd::EngineDebugLayer
private
m_prev_entity_count
sd::EngineDebugLayer
m_prev_fixed
sd::EngineDebugLayer
m_prev_scene_for_entity_count
sd::EngineDebugLayer
m_prev_update
sd::EngineDebugLayer
m_renderer
sd::EngineDebugLayer
private
m_save_dialog_initialized
sd::EngineDebugLayer
private
m_scene
sd::Layer
protected
m_scenes
sd::EngineDebugLayer
private
m_selected_scene
sd::EngineDebugLayer
m_selected_view_id
sd::EngineDebugLayer
m_show_context_overlay
sd::EngineDebugLayer
private
m_show_delete_layout_dialog
sd::EngineDebugLayer
private
m_show_event_log
sd::EngineDebugLayer
private
m_show_overwrite_confirmation
sd::EngineDebugLayer
private
m_show_renderer_info
sd::EngineDebugLayer
private
m_show_save_layout_dialog
sd::EngineDebugLayer
private
m_show_scene_inspector
sd::EngineDebugLayer
private
m_show_view_inspector
sd::EngineDebugLayer
private
m_stage_id
sd::Layer
protected
m_timer
sd::EngineDebugLayer
m_update_count
sd::EngineDebugLayer
m_view
sd::Layer
protected
m_view_id
sd::Layer
protected
m_views
sd::EngineDebugLayer
private
make_runtime
()
sd::EngineDebugLayer
inline
private
on_activate
()
sd::Layer
inline
virtual
on_attach
()
sd::Layer
inline
virtual
on_deactivate
()
sd::Layer
inline
virtual
on_detach
()
sd::Layer
inline
virtual
on_event
(Event &e) override
sd::EngineDebugLayer
virtual
on_fixed_update
(double dt) override
sd::EngineDebugLayer
virtual
on_gui_render
() override
sd::EngineDebugLayer
virtual
on_im_gui_menu_bar
() override
sd::EngineDebugLayer
virtual
on_render
(vk::CommandBuffer) final
sd::Panel
inline
virtual
on_swapchain_recreated
() final
sd::Panel
inline
virtual
on_update
(float dt) override
sd::EngineDebugLayer
virtual
render_category_node
(CategoryNode &node)
sd::EngineDebugLayer
set_category_visible
(CategoryNode &node, bool visible)
sd::EngineDebugLayer
set_context_overlay_visible
(bool visible)
sd::EngineDebugLayer
inline
set_event_log_visible
(bool visible)
sd::EngineDebugLayer
inline
set_renderer_info_visible
(bool visible)
sd::EngineDebugLayer
inline
set_scene
(Scene *scene)
sd::Layer
inline
set_scene_inspector_visible
(bool visible)
sd::EngineDebugLayer
inline
set_view_inspector_visible
(bool visible)
sd::EngineDebugLayer
inline
~Layer
()=default
sd::Layer
virtual
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