SDEngine
Game Engine
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sd::Application Member List

This is the complete list of members for sd::Application, including all inherited members.

app_event_managersd::Application
app_specsd::Application
Application(const ApplicationSpecification &spec, RuntimeStateManager *state_manager=nullptr)sd::Applicationexplicit
Application(const Application &)=deletesd::Application
Application(Application &&)=deletesd::Application
clear_game_layers()sd::Application
close()sd::Applicationinline
create_scene(const std::string &name)sd::Applicationinline
create_view(std::string name, Args &&... args)sd::Applicationinline
create_window(const WindowProps &props)sd::Applicationinline
frame()sd::Application
game_contextsd::Application
get_render_window(const WindowId id) constsd::Applicationinline
get_scene(const std::string &name) constsd::Applicationinline
get_view(const ViewId id) constsd::Applicationinline
get_view(const std::string &name) constsd::Applicationinline
get_view_id(const std::string &name) constsd::Applicationinline
get_window(const WindowId id) constsd::Applicationinline
global_layerssd::Application
hot_reload_enabledsd::Application
hot_reload_timersd::Application
is_runningsd::Application
layout_managersd::Application
m_game_handlesd::Applicationprivate
m_glfw_ctxsd::Applicationprivate
m_imgui_ctxsd::Applicationprivate
m_renderersd::Applicationprivate
m_vulkan_ctxsd::Applicationprivate
on_app_event(Event &e)sd::Application
operator=(const Application &)=deletesd::Application
operator=(Application &&)=deletesd::Application
push_global_layer(Args &&... args)sd::Applicationinline
push_layer_to_view(ViewId id, Args &&... args)sd::Application
push_layer_to_view(const std::string &name, Args &&... args)sd::Application
push_view_layer(WindowId id, Args &&... args)sd::Application
reload_game()sd::Application
reload_shaders() constsd::Application
remove_view(ViewId id)sd::Applicationinline
remove_view(const std::string &name)sd::Applicationinline
run(const std::atomic< bool > *external_stop)sd::Application
runtime()sd::Applicationinline
scene_managersd::Application
services() constsd::Applicationinline
state_managersd::Application
timersd::Application
view_managersd::Application
ViewResult typedefsd::Application
window_managersd::Application
~Application()sd::Applicationvirtual